Adds many utilities and chat commands to dedicated servers.
A Torch plugin to connect the SE server to Discord
Dynamically pauses grids ingame to improve sim speed. Has options for distance from players, active production blocks, and presence of certain blocks to control whether a grid is concealed or not.
A Torch plugin that adds tools for exploring causes of lag
A quick plugin i threw together that Patches/Logs some know issues. (Message me/ leave a message on one of my [blogposts](https://hamsterempire.nl/?post_type=post) if you want me to add a fix for some exploit.
Profiles Programmable Blocks's and damages them when their runtime goes over a set value to reduce lag.
Makes mining harder, better, faster, stronger.
Easy to use backup system for torch.
## Torch plugin for delivery in-game rewards.
Allows banning of users and entire countries by IP address, or by Steam Group.
Allow only a curated whitelist of scripts (exact code match) to be run on your Space Engineers server. Only scripts which match any of the whitelisted scripts exactly can be run in a Programmable Block. This means that no configuration can be done in the code - scripts which require that need to be adapted to use different configuration sources (e.g. custom data).
Define custom GPS markers in a file, which will be send to the player on join or via command.
Filters blueprints sent to projectors. Modded blocks will be removed from any new projection.
Tebex (formally known as Buycraft) is a leading server donation / monetization platform. We've been around for 7 years now, initially focused on the Minecraft industry, but over the past year we've branched out into a number of new games. We are delighted to announce the release of our new plugin for Space Engineers, bringing the experience we've gained processing over 17 million payments to the SE community!
# What is TorchEconomy?
**Be sure to add 1772298664 to your server mod list and add a 0 to the front of the torch economy main filename to make sure it loads first.**
A simple plugin that sets players LastLoginTime to the current date, each restart. That way players and grids wont be deleted from the "!identity purge" command when on extended leave.