Every now and then Grids on the server seem to be bugged. So that they wont move any more, cannot be stopped, rotated or accelerated.
This Plugin tries to deal with the situationand offer the Players to fix it themselves without the need of having an Administrator or Moderator involved
When the ship is cut and pasted it can potentially fail if at the very same moment something is blocking the space. So its advised to take a Blueprint first.
PCU Authorship, Block limits and Ownerships will not be affected. After the ship is pasted back in it should behave like before.
The console can only run !fixshipmod <shipname>. All the others require the server to either have a character that looks at something or ownership which it cannot have.
The cooldowns of the commands can be configured.
Default for fixship is 15 Minutes. Default for Confirmation of said command is 30 Seconds. You can find the configuration File in your Instance folder after first launch. Its called ShipFixer.cfg
|v184.108.40.206||Just a recompile to fix various problems with new update no code changes||3/19/20 10:49:21 PM||Download||209|
|v220.127.116.11||!fixship will now set auto-refill on o2 and h2 tanks to false. This can be used to fix the clients game crash issue when you put a o2 farm on a subgrid and have an o2 tank on auto-refill on the maingrid||1/14/20 5:29:32 PM||Download||420|
|v18.104.22.168||Fixed Broken Log-message||12/21/19 4:49:03 PM||Download||238|
|v22.214.171.124||Added option that would allow faction members to fix other faction members ships.||12/21/19 4:41:55 PM||Download||31|
|v126.96.36.199||Added Debug Info to Plugin||12/17/19 11:13:43 AM||Download||160|
|v188.8.131.52||No Functional Changes just reorganized the Project and updated Dependencies||12/16/19 9:55:21 PM||Download||105|
|v184.108.40.206||reduced performance overhead when there are multiple equally sized grids merged together. However there could still be lag||11/27/19 7:37:36 PM||Download||199|
|v220.127.116.11||Performance for Grids without subgrids is back to normal. But its still a wurse for grids that do have subgrids||11/26/19 10:59:19 PM||Download||122|
|v18.104.22.168||Pasting the ship back in will no longer loose rotor heads or cause them to explode.||11/26/19 9:24:52 PM||Download||60|
|v22.214.171.124||Just a little cleanup||9/20/19 7:44:38 PM||Download||294|
|v126.96.36.199||Build in a Saveguard if copy failed that the grid will not be partially deleted||9/20/19 7:06:52 PM||Download||68|
|v188.8.131.52||Added option to remove projected grids upon fix||9/20/19 6:37:22 PM||Download||73|
|v184.108.40.206||improved logging, !fixship now also fixes ships connected via landing gear and !fixship command can now be disabled so that only the moderator command works||6/15/19 10:53:36 AM||Download||336|
|v220.127.116.11||UI Added for Config changes||5/21/19 7:35:25 PM||Download||182|
|v18.104.22.168||Fixed Threading Problem where Deletion and Adding were performed by different threads||4/25/19 6:53:48 PM||Download||157|
|v22.214.171.124||Before Confirmation Message appears it now also checks for Landing Gears and occupied Cockpits. Also Update the latest torch API so that Chat Messages look correctly.||4/17/19 1:44:13 PM||Download||117|
|v126.96.36.199||Bugfixing and When ships are connected via connector they need tohave the same owner||4/16/19 11:36:09 AM||Download||107|
|v188.8.131.52||Ships connected via connector can now be cut as well, since when the main grid is bugged connected grids usually are as well||4/16/19 10:47:55 AM||Download||85|
|Beta||v184.108.40.206||Removed some warnings, improved feedback a little.||4/16/19 10:29:13 AM||Download||87|
|v220.127.116.11||You can now run the commands without gridname also that will take the grid you are looking at||4/15/19 7:41:50 PM||Download||102|
|Beta||v18.104.22.168||cooldowns, configuration, and confirmation added||4/15/19 3:57:09 PM||Download||91|
|Beta||v22.214.171.124||removed stop ship since its exploitable||4/14/19 6:05:46 PM||Download||96|