HaE PBLimiter

SirHamsterAlot

Profiles Programmable Blocks's and damages them when their runtime goes over a set value to reduce lag.

Players NEED to hit recompile on a pb after it being broken for it to work again.

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Beta? Version Note Date Download DL Count
v1.0.11.2 Added command for players to fetch their runtimes 3/7/20 10:32:28 PM Download 134
v1.0.10.7 Fix spamming of nogui warning 2/19/20 6:34:17 PM Download 124
v1.0.10.6 Crashfixes 2/19/20 10:19:43 AM Download 67
v1.0.10.5 "fix" for server crash when grinding down a pb thats about to get destroyed 1/23/20 8:47:19 PM Download 154
v1.0.10.4 Now Also yeets the assembly so people cant just use a timer to turn it back on! 9/5/19 10:49:17 PM Download 289
v1.0.9.5 fix for rare crash (maybe?) report issues on github site tyvm 7/10/19 8:25:18 PM Download 193
v1.0.9.4 Now uses inbuild SE time measurements, will line up better with the runtime from the pb 5/20/19 9:21:41 PM Download 192
v1.0.8.0 Kill slowest pbs first with per player selected. 5/4/19 5:45:40 PM Download 139
v1.0.7.1 Made the Per player Exceptions use steamIds. WARNING: this might break previous overrides 3/31/19 11:20:34 AM Download 164
v1.0.6.1 Added multiplier so programmable blocks that violate the rules more take more damage (the number of violations is per server restart, to turn it off set the multiplier to 0) 12/25/18 8:33:21 PM Download 173
v1.0.5.2 12/11/18 8:42:47 AM Download 105