Profiles Programmable Blocks's and damages them when their runtime goes over a set value to reduce lag.
Players NEED to hit recompile on a pb after it being broken for it to work again.
|v220.127.116.11||Now Also yeets the assembly so people cant just use a timer to turn it back on!||9/5/19 10:49:17 PM||Download||210|
|v18.104.22.168||fix for rare crash (maybe?) report issues on github site tyvm||7/10/19 8:25:18 PM||Download||174|
|v22.214.171.124||Now uses inbuild SE time measurements, will line up better with the runtime from the pb||5/20/19 9:21:41 PM||Download||169|
|v126.96.36.199||Kill slowest pbs first with per player selected.||5/4/19 5:45:40 PM||Download||116|
|v188.8.131.52||Made the Per player Exceptions use steamIds. WARNING: this might break previous overrides||3/31/19 11:20:34 AM||Download||145|
|v184.108.40.206||Added multiplier so programmable blocks that violate the rules more take more damage (the number of violations is per server restart, to turn it off set the multiplier to 0)||12/25/18 8:33:21 PM||Download||155|
|v220.127.116.11||12/11/18 8:42:47 AM||Download||82|