HaE PBLimiter

SirHamsterAlot

Profiles Programmable Blocks's and damages them when their runtime goes over a set value to reduce lag.

Players NEED to hit recompile on a pb after it being broken for it to work again.

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Beta? Version Note Date Download DL Count
v1.0.10.4 Now Also yeets the assembly so people cant just use a timer to turn it back on! 9/5/19 10:49:17 PM Download 210
v1.0.9.5 fix for rare crash (maybe?) report issues on github site tyvm 7/10/19 8:25:18 PM Download 174
v1.0.9.4 Now uses inbuild SE time measurements, will line up better with the runtime from the pb 5/20/19 9:21:41 PM Download 169
v1.0.8.0 Kill slowest pbs first with per player selected. 5/4/19 5:45:40 PM Download 116
v1.0.7.1 Made the Per player Exceptions use steamIds. WARNING: this might break previous overrides 3/31/19 11:20:34 AM Download 145
v1.0.6.1 Added multiplier so programmable blocks that violate the rules more take more damage (the number of violations is per server restart, to turn it off set the multiplier to 0) 12/25/18 8:33:21 PM Download 155
v1.0.5.2 12/11/18 8:42:47 AM Download 82